Trisha’s Take: How to depict female characters in webcomics

Who says feminism and genre works can't be fun and forward-thinking? © Danielle Henderson
Who says feminism and genre works can’t be fun and forward-thinking? © Danielle Henderson

At this most recent CONvergence Con (a sci-fi/fantasy-based convention in Minneapolis, Minn.), I was one of the panelists on two different panels that sought to speak about where and how women can exist in formerly male-dominated genres and spaces.

In The Smurfette Principle in Marketing panel, we tackled the idea that there isn’t often a lot of merchandise available for girls and women because there is often only one woman or girl in a group of men or boys in any given genre show, book, or movie. In the Genre Feminism panel, we spoke about why it was important to increase the visibility of women or girls in a genre show, book, or movie (along with other visible minorities as well) and how people as creators and consumers can promote these ideas.

Specifically to creators, I talked about Geena Davis (whose name I couldn’t remember at the time; apologies, Ms. Davis!) and how back in December 2013, she wrote a guest column for The Hollywood Reporter about how easy it can be for screenwriters to increase the number of roles in film and on TV for women and girls:

Step 1: Go through the projects you’re already working on and change a bunch of the characters’ first names to women’s names. With one stroke you’ve created some colorful unstereotypical female characters that might turn out to be even more interesting now that they’ve had a gender switch. What if the plumber or pilot or construction foreman is a woman? What if the taxi driver or the scheming politician is a woman? What if both police officers that arrive on the scene are women — and it’s not a big deal?

Step 2: When describing a crowd scene, write in the script, “A crowd gathers, which is half female.” That may seem weird, but I promise you, somehow or other on the set that day the crowd will turn out to be 17 percent female otherwise. Maybe first ADs think women don’t gather, I don’t know.

It’s not often that I get to see the fruits of efforts like these so soon after I talk about them, and from a formerly problematic source as well. Continue reading “Trisha’s Take: How to depict female characters in webcomics”

Trisha’s Take: When feminism and male webcomics artists collide

When it comes to reading webcomics, I have a set list of nine “dailies” I read and a few that I read which update less frequently. And while I’ve definitely settled on these few, that doesn’t mean that I haven’t read other webcomics or aren’t familiar with their work. Also, my love of comics and comics strips isn’t exactly a casual one; hell, my high school Extended Essay was about the role of women in comic books from the 1940s to the 1990s.

So when I saw a friend’s Facebook update decrying how Sinfest has become a den of “ludicrous feminist mediocrity,” I had to check out today’s strip:

Click to embiggen! (c) Tatusya Ishida
Click to embiggen! (c) Tatusya Ishida

Continue reading “Trisha’s Take: When feminism and male webcomics artists collide”

Trisha’s Take: How to get the most out of one day at a convention, part 1


Approximately 10 years ago, I used to go to a lot of conventions, like the San Diego Comic Con (aka “Nerd Prom”) and Anime Expo. In fact, in 2001, I think I went to six different conventions on two different U.S. coasts.

My most traveled year was 2003 when I was working for the now-defunct Anime Insider as an associate editor and went to the Wizard World conventions in Chicago, Arlington (Texas), and Philadelphia; my busiest year was when I was an assistant editor for Sequential Tart and covered Anime Expo all by myself.

Being such an old hat at attending conventions, I knew what my preparations would be when I made the decision to attend only one day out of three for the New York Comic Con/New York Anime Fest mega-con which was held on October 8 through October 10 at the Javitz Center: Continue reading “Trisha’s Take: How to get the most out of one day at a convention, part 1”

8-Bit Theater ends its run with a bang

One of the first webcomics to use sprites from video games for character art, 8-Bit Theater creator Brian Clevinger gave his nine-year old series a great sendoff by teaming up with artist Matt Speroni and letterer Jeff Powell to create a hand-drawn epilogue to his story which ended officially on March 20.

I have to admit that while it was never on my webcomics readling list, I do recognize that when it comes to being a pioneer of webcomics, Clevinger’s creation most definitely deserves to be on that honor roll. Many sprite comics have come and gone, but his story’s endurance had as much to say about good writing and great characterization as it did the fact that it was one of the first of its kind.

Congrats on a great run.