Back of the Box: Castle Ravenloft

What do you get when you remove the role playing from D&D 4th edition, and include a nifty exploration mechanic, and set it in one of the coolest settings in all of D&D-dom?

You get  the newest board game from Wizards of the Coast.

Should You Buy This Game?

Here are some things to keep in mind when deciding if Castle Ravenloft is right for you.

TL;DR:

Tiles, and monsters

Yes. That IS an Undead Dragon.

The skills I chose as a Dwarven Cleric.

After some discussion with Adrienne from This is How I Roll, we thought things that could improve the game, such as events that aren’t monster attacks or something that changes the atmosphere of the dungeon (ie: a mist that will increase the difficulty of hitting anything. Bats. Lots of bats… etc…).  At first I agreed with her, and certainly think that cards like that could be included (if they aren’t already, I don’t own the game, I played it NYCC) if there was an expansion pack that wanted to set up a more role play oriented game than an exploration/board game. After thinking about it again, I realized that events like that don’t need to exist in what is primarily a board game, though it could be easily adapted into a 4th edition D&D game with little fuss.  What I would like to see is more variety of tiles, monsters, and character cards. Not that there already isn’t a lot of variety on the tiles, but perhaps differently shaped tiles, or a few tiles that were not 75- 100%  evil (maybe a calming blue arrow that means “no monsters and events”).

I think this game setup can be very versatile and used as a set up for homebrew games too. It is a bit expensive, at around $70 dollars in stores (at least, that’s what I saw it for), though I’m sure a bit of internet hunting will find you a cheaper price,  but for a board game and role playing game enthusiast, the cost can be easily justified.

Posted on October 26, 2010 at 16:42 by Jillian Pullara · Permalink
In: Reviews · Tagged with: ,