Back of the Box: Werewolves of Millers Hollow

The Werewolves of Millers HollowThis is another game that crosses the line between Board Game and Role Playing Game, so I was debating not reviewing it, and leaving it for “This is How I Roll,” but just because it has no board and requires its players to act out roles doesn’t mean it’s wrong for this column either. For one, it comes in a box. For two, a board game, while generally defined by having a board, can be extrapolated into simply being a party game – which this is.

Werewolves of Millers Hollow is the game that my friend carries around almost all the time, in case she’s at a boring party and wants to have some fun, or even for an impromptu game to kill some time; this is really a formalized version of the party game “Mafia”, which can be played with just a regular deck of cards. It revolves around the players being either a killer or a townsperson, and the townspeople trying to find the killer(s) before everyone dies.


Should You Buy This Game?

Here are some things to keep in mind when deciding if Werewolves of Millers Hollow is right for you.


There is also Ultimate Werewolf: Ultimate Edition, which was created by someone fed up with the rules of other games of these types. I have no opinion of this game, not having played it, but in the thread where I read about it, the creator sounded really cocky which instantly makes me want to hate his game. However, if you’re looking for something more in your Werewolves of Millers Hollow experience, you should probably check it out.

Finally, if you’re ever at conventions, you may think I’m talking about Are You A Werewolf which is pretty much the same thing, but only uses two Werewolves, one Seer, one Moderator, and 12 Villagers at most, making the game more basic. There is, of course, nothing wrong with this, and if you’d rather have a less complicated rulset, with fancier cards than just playing cards, you should definitely check it out.

*We also have them make noises so they can’t hear someone “pointing their arm” as one of my friends put it.

**The Witch has the ability to save or kill someone. We do this by having the witch point to someone, and giving a thumbs up to save them (which means that if the werewolves targeted that person to die, The Witch will save them from death) and a thumbs down to kill them.

***In one amazing game that went down like a Greek tragedy, we used special cards alongside regular cards, so that each person was two things: Townsperson or Werewolf AND a special role:

We used the Cupido card, who picks two people to be lovers. Those two people now only care about each other winning the game, so they will never vote to lynch that person, and a werewolf will never kill them during the night.The Cards If, however, one of the lovers were to die, the other one kills themselves.

We used The Witch card, who has the ability to kill or save someone during the night, The Sherriff Card, which grants the person two votes to lynch (or not) instead of one, The Hunter card, who, when killed, can choose to shoot and kill someone as their final action, The Little Girl, who can open her eyes and peek on the werewolves (though if the werewolves catch her spying on them, she dies in fright instantly), and The Fortune Teller, who, once per night can pick a person to find out what role they are.

The Townspeople were The Witch, Little Girl, and Cupido. The Werewolves were The Hunter, The Fortune Teller, and The Sherriff.

Cupido (not knowing anyone’s roles) chose the two people playing The Hunter and The Fortune Teller to fall in love.

After a vote of No Lynch, the first night came. The Werewolves chose to kill a townsperson (our friend Milosz) who was The Little Girl. The Witch chose the kill The Hunter. The Fortune Teller found out who was Cupido.

In the Morning, The Little Girl was dead. The Hunter (who can kill someone when they die), ended up killing The Witch. The Fortune Teller, being linked with The Hunter, killed himself. This left The Sherriff and Cupido. Clearly, The Sherriff, using two votes, lynched Cupido, winning the game for the Werewolves.

****Unless you’re Milosz who always ends up being The Little Girl for some reason.

Posted on June 21, 2010 at 14:44 by Jillian Pullara · Permalink
In: Reviews · Tagged with: , , ,

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  1. […] This post was mentioned on Twitter by Jillers, Geeking Out About. Geeking Out About said: Back of the Box: Werewolves of Millers Hollow […]

  2. Written by Arkonbey
    on 2010-06-22 at 14:11

    I've always considered buying this game. But, Zombie Fluxx has become our default game of choice.

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